Tale of Gimcynn (2018)
Role: Gameplay Programmer
Team Size: 3
Project Length: 8 weeks
Engine: Unity
Language: C#
Created for: Temasek Polytechnic Mobile Game Programming
Game Description
Tale of Gimcynn is a roguelike tower defense survival where you are stuck in a labyrinth and are now going to be eaten by monsters. Deploy turrets and traps to wade off enemies and also use off your magic to survive as long as you can.
Project Role
My role was the gameplay programmer where I created the procedural dungeon algorithm, enemy AI, tower defense elements, level and wave spawning systems.
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