System for Reactionary Adaptation By Integrating Natural Selection is a simulation game where you craft an army of robots to defeat an AI
powered army of robots. Be careful though, the enemy learns from your winning strategies and tries to create a winning strategy to overpower your own army.
My role is the gameplay programmer where I helped to create the genetic algorithm that runs multiple background "headless" simulations (used to
simulate multiple generations for use in the genetic algorithm) to create an ever adaptive RTS AI to combat the player, with the potential to
find unique solutions in attempting to combat the player's strategies.