System for Reactionary Adaptation By Integrating Natural Selection (2023)
Role: Gameplay Programmer
Team Size: 5
Project Length: 5 weeks
Engine: Unity
Language: C#
Created for: Digipen Game AI
Game Description
System for Reactionary Adaptation By Integrating Natural Selection is a simulation game where you craft an army of robots to defeat an AI powered army of robots. Be careful though, the enemy learns from your winning strategies and tries to create a winning strategy to overpower your own army.
Project Role
My role is the gameplay programmer where I helped to create the genetic algorithm that runs multiple background "headless" simulations (used to simulate multiple generations for use in the genetic algorithm) to create an ever adaptive RTS AI to combat the player, with the potential to find unique solutions in attempting to combat the player's strategies.
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