Ghost Gone Wrong (2021)
Role: Animator System Programmer & Artist
Team Size: 5
Project Length: 6 weeks
Engine: Custom
Language: C
Created for: Digipen Software Engineering Project 1
Game Description
Ghost Gone Wrong is a sci-fi supernatural tower defense game where the goal is to prevent the ghosts from reaching and destroying the city. Deploy your arsenal of sci-fi turrets and vanquish the ghosts from existence.
Project Role
I was in charge of the art assets and animation system for the game. All the art assets in this game was drawn by me. The level design was also done by me. I planned out the level layout and then drew level assets to be used in the game. For the technical side, I implemented the animation system that was used in the game to animate the turrets and the ghosts. Additionally, I helped my fellow team mates on the level game flow and the wave system.
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