Blast Off Far Away (2022)
Role: Gameplay Programmer
Team Size: 4
Project Length: 3 months
Engine: Custom
Language: C++
Created for: Digipen Software Engineering Project 2
Game Description
Blast Off Far Away is a space-themed, top-down arena shooter, with a focus on fast-paced arcade-esque gameplay, with the unique twist where movement is limited through the use of the player's gun. Players will have to manoeuvre around the map using these abilities and the various gravity fields around planets to avoid the ever increasing swarm of enemies. Along with limited oxygen and an ever-increasing difficulty, the player will have to master these movement controls to survive
Project Role
As a gameplay programmer, I was in charge of the enemy AI and the procedural level spawning. For the enemy AI, I implemented A* pathfinding algorithm for the enemies to navigate around the level and the unique attack patterns for each enemy type. For the procedural level spawning, I created the procedural spawning of the planets, enemies, background items and level objects such as the black hole and portals.
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