Blast Off Far Away is a space-themed, top-down arena shooter, with a focus on fast-paced arcade-esque gameplay,
with the unique twist where movement is limited through the use of the player's gun. Players will have to manoeuvre
around the map using these abilities and the various gravity fields around planets to avoid the ever increasing
swarm of enemies. Along with limited oxygen and an ever-increasing difficulty, the
player will have to master these movement controls to survive
As a gameplay programmer, I was in charge of the enemy AI and the procedural level spawning.
For the enemy AI, I implemented A* pathfinding algorithm for the enemies to navigate around the level
and the unique attack patterns for each enemy type. For the procedural level spawning, I created
the procedural spawning of the planets, enemies, background items and level objects such as the black
hole and portals.